Home News Info Location Rules Contact Us

 

Field Waiver and Rules

Before playing, all players must read and understand the following field rules, as well as sign and present the field waiver.

Please review ALL of the following rules.  If you have any questions, please contact us!

  1. GAMEPLAY

    1. Referee Decisions

      1. Referee decisions are final.  Do not argue with referees on or off the field. 

    2. Blind Shooting/Firing

      1. Do not shoot your marker from behind a bunker without looking towards the target you are aiming at.  In other words, do not stick your marker outside of a bunker and blast away without being able to see what you are shooting at.

    3. Eliminated Players

      1. A player is eliminated if he/she sustains a hit on any part of the body or equipment.

      2. A hit is defined as a quarter-size or larger paint mark, shell or no shell. Shell fragments by themselves do not constitute a hit.

      3. If a referee observes a paintball hit a player and break, it is considered a hit regardless of the size of the mark. Players may not mark by touch or "barrel tag".

      4. Any player who assumes the posture of an eliminated player, including the use of a BBD, vocally indicating a hit, raising hands over the head, or moving on the field along with, and imitating the actions of, other eliminated players (no dead-man walks).

      5. An eliminated player is required to place their hand on the top of their head and exit to the "dead-box" at each field. Any player not putting their hand on top of their head may be considered "as playing on" and may be subject to a continuation of play penalty if the referee determines that the player was trying to appear as a live player.

      6. All eliminated players must exit to the dead box taking the shortest route possible which will not interfere with an active player. They must not interfere with any active player by blocking or attempting to draw attention as they exit.

      7. Any player communicating, either verbally or by signal, with a live player will be considered playing on with an obvious hit.

    4. Paint Checks

      1. A player may call for a paint check on himself or another player during a game.

      2. If a player calls for a check on himself, that player is not considered neutral until a referee touches the player and calls the player neutral.

      3. Opposing players may not advance on, attempt to advance on, or mark the neutral player.

      4. If a player is hit on the body and calls for a paint check, the nearest referee will check the player as quickly as possible.

      5. If it is determined that the player is marked, and the player continued playing prior to being checked, that player will be subject to a penalty for playing on with an obvious hit.

    5. Cease Fire

      1. A referee will call a "cease fire" if the game is out of control or a safety issue requires an immediate stoppage of play.

      2. A whistle or horn will signify the cease fire.

      3. Once a cease fire is called, all play in the area is to halt, all guns must be placed on the ground, and all players are to remain in their position until play is resumed.

      4. If a player is in the process of advancing to another bunker when the cease fire is called, that player will go back to his previous bunker.

    6. Flag Carriers

      1. A flag carrier cannot fold, roll or otherwise conceal the flag.

      2. The flag is to be carried in plain view.

      3. Unmarked players may pass the flag to other unmarked players.

      4. If a marked player makes a pass to an unmarked player, that unmarked player is then eliminated.

      5. Should a player be marked while carrying the flag, the player must stand in place holding the flag for any active player to retrieve until an unmarked player takes possession of the flag or until a referee takes the flag.

      6. If at the referee's discretion the player holding the flag is in a position to impede play, the referee may take the flag from the marked flag carrier and place the flag on a bunker in plain sight and the marked player may exit to the field's dead box.

    7. Boundaries

      1. Should a player have any part of their body or equipment touch the ground outside of the boundary line during a game, that player is eliminated from play.

      2. If a player moves the boundary line to gain an advantage, that player is eliminated from play.

    8. Dead box

      1. Once a player is marked, they should go to the dead box, place there marker on the ground and stand in plain site of the field.

      2. Players in the dead box may not talk to players on the field or in the dead box. Any player in violation of this rule will be considered to be playing on with an obvious hit.

    9. Overshooting

      1. No overshooting! Please do not shoot a player more than once to eliminate him or her. We all want to have fun, so please keep your marker under control!

    10. Booby Traps

      1. Do not attempt to alter the field or bunkers in any way or attempt to construct 'booby traps' on the field.

    11. Physical Contact

      1. Do not make physical contact of any kind with other players or referees.

    12. Climbing

      1. Do not attempt to climb on bunkers, trees or other objects on the playing field.

    13. Bunkering

      1. Do not run up and shoot players at less than 20 feet distance.

      2. Try to stay at least one bunker away when engaging an opposing player.

    14. Sharing Bunkers

      1. In some cases, it is possible to share a bunker with an opposing player.  For example, players from opposite teams might be on opposite sides of the same bunker.  In such a situation, the players may both stay at that bunker but may not shoot at each other around the bunker!  Please talk to the referee about this rule for details.

  2. MARKERS AND EQUIPMENT

    1. Goggles

      1. Goggles must be worn at all times by players and spectators while on or near the playing fields or in any area designated a "Goggles On" area.

      2. Goggles are to include full face and ear protection.

      3. Lenses must not have any signs of cracking or damage.

      4. The goggles must be manufactured for paintball sports and no other types may be substituted.

    2. Markers

      1. All markers will be .68 caliber pump action or semi-automatic markers.

      2. Semi-automatic is defined as that which gives one shot per trigger pull and release.

      3. No fully automatic paintguns are allowed. 

      4. Do not use "ramping" features if your marker is so equipped.

      5. Maximum velocity will be 285 feet per second with three shots fired across a chronograph with none above the limit.

      6. Players may have only one marker on the playing field.

      7. BBDs (barrel blocking devices such as barrel bags and barrel plugs) are required for all guns and shall be in use when not on the playing field.  Rags or fingers stuffed into a barrel are NOT acceptable as BBDs.

      8. Trigger guards are mandatory on all paintball markers used.

      9. Do not leave rental markers in direct sunlight.

      10. Do not attempt to remove the air tanks from rental markers.  Take the complete marker to the air booth for refilling.

    3. Attire

      1. Player uniforms are to include long sleeves and long pants.

      2. No soft padding or water - repellent clothing is allowed.

      3. Protective clothing (athletic supporter, bra or rigid body armor) is allowed.

      4. Female players may wear a chest protector.

      5. The outer uniform is to be of a material which will hold a paint mark.

      6. Short sleeve shirts will be allowed in extreme temperatures.

      7. All web gear, harnesses, loaders, must be worn on the outside of the players uniform. The player may place the front of the belt only under his jersey.

    4. Other

      1. No tools of any kind are permitted on the playing field.

      2. No artificial sound devices are allowed.

      3. No potentially dangerous gear. No types of firearms, pyrotechnics or explosives are allowed.

  3. PERSONAL CONDUCT

    1. Offensive Language

      1. Do not swear, curse or use offensive language on or off the field.  If you wouldn't say it around your grandma, don't say it here!

    2. Smoking

      1. Smoking is allowed in designated areas only and only if you are 18 years old or older.

    3. Alcohol and Drugs

      1. Please do not bring alcohol and/or illegal drugs onto the premises.  Please also do not drink alcohol or use drugs prior to playing. 

      2. A player caught violating this rule will be immediately ejected from the premises.

    4. Overshooting

      1. No overshooting! Please do not shoot a player more than once to eliminate him or her. We all want to have fun, so please keep your marker under control!

    5. Respect Your Referees

      1. Do not question rulings or argue with the referees.  Referee decisions are final and not open to appeal.  They have a tough job to do and work hard to maintain a safe and fun environment. 

    6. Good Sportsmanship

      1. Congratulate your team and the opposing team players after a game, whether you won or lost.  Help us to maintain a fun, friendly and safe environment for everyone!

    7. Shooting

      1. Absolutely no shooting or dry firing in the designated safe areas.  Safe areas consist of any area that is not designated for play or target practice.

      2. Markers should only be discharged when on the field during a game or on the target range.

      3. Do not shoot at wildlife, airplanes, parachutists, automobiles, or anything that is not a bunker, range target or fellow player.